The Cabin Tutorial

Renderwow - 2/8/18 16:00

Hello, my name is Filipe Arcanjo and I was invited by Vwartclub do to the Makin Off of my Project called: The Cabin.

I’ve being working with some ArchViz companies since 2010 here in Brasil.

I am glad to share this tutorial with you.

The Cabin

Step 01: References

References

I started looking for some references and tried to get as many information as possible in things like: lighting, terrain, trees, sky, etc.

Step 02: Model

I found this model on “3dwarehouse” and I did some modifications for a better visualization in the final render.

References

Link for download:https://3dwarehouse.sketchup.com/model/6d2cd630230a4c9dabc7d55f5217a512/Mountain-Vacation-Home

To make the texture more realistic I used the Debris Maker, a free Script, to do some elements like woods, logs, planks, stones and more.

References

You can download in the link below.http://www.debrismaker.aarondabelow.com/v1/

I used this planks in the floor and in the front wall of the cabin.

References

References

I also swiched some material IDs to get a good texture variation for the wood in the scene.This was the most tiring part as I had to put all the woods one by one.

References

References

Pay attention to the green texture in the wood door. It’s a little detail, but it gives more value to the image.

References

Step 3: Ground Modeling

For the ground I just used simple planes with grass and ground textures.

References

References

Texture: “Displance” is very important to get a good result for the ground. Configuring Displace and Bump correctily we can see small detais on the floor, like stones and sticks.

References

Step 04: Composition

I also added some more elements to do the scene composition, like the fence (made with Debris Maker) and the trunks.

Link for Donwload:https://3dsky.org/3dmodels/show/foret_dominiale

References

tep 05: Vegetation and Scatter

These are the models I selected to put in the scene.

Even though the trees are similar to each other you can see some variations in their forms.

References

The leaves texture is very important to give a photorealism result in the final render.

For that I used “Corona Front Back” (like the VRay Two Side material) and the translucence channel to reach a good result. I also put some Glossiness and Bump.

References

References

To the grass, bushes and flowers I used a mask on the floor so I could limitate the path and the grass areas.

References

References

Step 5: Render Settings

The render settings are simple. In the “Primary Solver” set “Path Tracing”, in the “Secondary Solver” set “UHD Cache”. These are basically the default Corona Render settings.

References

References

References

Corona Sun Parameters:

References

References

Camera Settings:

The Corona Render works very well with the Vray Camera.(In this version that I did the Project there wasn’t the “Corona Camera”).

References

RENDER ELEMENTS

RENDER ELEMENTS

RENDER ELEMENTS

Post Production.

Post Production

I like to play with the images, so I put a brasilian specie of monkey to the scene haha.

Post Production

Final Composition

Final Composition

Final Composition

Final Composition

After finish the whole scene I decided to do a night version of this same project using basically the same principles from the references to the final composition.

Who knows I could do the making off of the nigth version some other time...

Hope you’ve enjoyed the final result.

-> Keep on studing fellas.

Keep on studing fellas.

Keep on studing fellas.

Tanks to all.